
A lot of companies purchase creative work the same way they would purchase socks (not stocks). They figure that if they need a video or multimedia project, that’s as much info as they need to have to figure out the costs. There is usually more concern about how much and less about why and how.
Any communications or design studio worth their weight will tell you that there is no magical create button. There’s a lot of planning, research and foundation work that needs to happen long before the the proverbial brush touches a digital canvas. With a tried and true method, you can avoid a lot of the issues and pitfalls that can sink a communications project.
Here’s a brief overview of a typical creative project workflow. Hopefully, it will give you a clearer understanding of where budgets are allocated.
Phase 1: Figuring out what you want to achieve and why.
We first need to figure out what you are trying to accomplish. It’s easy to say we need a multimedia video/animation to promote our service or product. The difficult part is defining who your target audience is. Is it technology savvy teens or high level executives with limited time to get to know you?
After you’ve defined who’s attention you want, logically you’ll need something to say. Your message might be buy our stuff we are better, or look how easy we can make your life. Whatever it is, it must be clearly defined and simple enough to understand.
Another key point is to illustrate what a good outcome will look like. Increased sales, larger customer base, and levels of product knowledge will affect the look and tone of the project in different ways.
Rather than asking how much it will cost, a better question is how much are you willing to spend.
Budgets translate into more resources and more time to spend crafting the perfect visual to convey your message. The same idea could be communicated on a post-it note or on a 12 foot projection screen. It’s a matter of which will be more effective. Knowing what’s available will help with the next step:
Phase 2: Planning the execution
Once you know were you are going, it’s easy to pick the best route to get there. A radio ad may not be the best way to give people a sense of how beautiful your hotel is. A photo can’t give a sense of the energy you’d feel at a live event that a video would.
Sometimes the medium you think you need isn’t always the right match to convey your message. That’s where we come in. We know all the pros and cons that come with most communications platforms.
Whatever suits your project , be it video, website, or 3D product demo, they are all just vehicles to carry us along. By defining our initial plan in the first phase, we’re able to bend that medium to work for our goal — not the other way around.
Phase 3: Actual production
This should be the most streamlined part of the project: the grunt work. Luckily, by defining and laying out everything before hand, we can avoid any unforeseen bumps in the road. No project is going to be perfect, but by planning and building a solid foundation, it’s a heck of a lot easier to deal with the unexpected.
Phase 4 : Review
After it’s all said and done, and everyone is patting each other on the back, the work isn’t over. We need to take a look back and make sure that we achieved what we sought out to do in the first place.
In sports you’re not a true champion until you defend your title. A successful project is only as good as the next one. Good marketing and communications should build off the last, and continue to get better.
The end of a project is a great time to think about how to build on this and get our messages across better.
Conclusion
As you can see, most of the hard work comes at the beginning of the project. This allows the later stages to go as smooth as possible. It’s important to note that in between each phase there should be enough information for both sides to have a clear sense of where the project is heading. This allows for any changes to be made at the appropriate junctions so the whole thing doesn’t get derailed and turn in a mess.
It’s not all pushing pixels around the screen until it looks pretty. It’s the behind the scenes planning and research that builds the core of any design or multimedia project.